The Soothsayer Class
There are other magics in the world as well.
Enter the Soothsayer.
You are a seer, gleaning what you can from psychic visions. You gaze into the future as easily as you look into the hearts of your enemies, guiding destiny to your benefit with a deft touch.
Soothsayers use their plans to gather information and influence fate. They can perform remote viewing or receive portents of danger. In combat, they mostly take on a supporting role, granting their allies bonuses, but with the right plan, they can also show their enemies terrifying visions, causing them psychic damage.
- Blessing of Fortune. Granted at level 1. As an action, you can choose one ally you are aware of within 120 feet. That ally adds 1d4 to the result of the next attack roll or saving throw they make before the start of your next turn.
- Witness Your End. As an action, you can enact this plan to show one enemy you are aware of within 120 feet their death. This might be their true end, or simply one possible future, at the GM’s discretion. The target must make a Wisdom saving throw, taking 2d8 psychic damage on a failed save, or half as much on a successful one. On a failed save, the target also drops what it is holding and is Frightened until the end of its next turn.
Sybil is Back
You may run into some familiar faces in the world of the Crow. Remember Sybil from The Crow: City of Angels?
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