Save 20% off the core rulebook when you purchase a Cinematic Adventure
Hello, fans of Evil Genius Games!
In just a few days, I will be boarding a plane for GAMA Expo, the largest trade show in tabletop gaming. This will be our fourth time attending GAMA, and each year has marked a different stage in our growth. The first year we were introducing ourselves. The second year, we were proving that we could execute. The third year, we were stabilizing and delivering. This year, we will arrive with real momentum.
But before stepping into what’s ahead, it’s worth reflecting on what we accomplished together in 2025.
Last year was about delivery and discipline. Because of the passion of our customers, volunteers, retail partners, and staff, we doubled our revenue from 2024. That kind of growth only happens when a team commits to doing the work and finishing what it starts.
In 2025, we launched a highly successful crowdfunding campaign for Return of the Living Dead. We introduced Sidekick, our digital companion platform for Everyday Heroes gameplay. We brought older crowdfunding projects back on track and delivered on them. And we did it with a lean, focused team of creators who show up every day determined to make great games.
Our internal culture remains one of the things that I’m most proud of. The average tenure of our staff is now around three years, which is significant in a creative industry. Chris “Goober” Ramsley is celebrating his fourth year with the company, continuing to lead game design with clarity and craft. Paull Timm, Haley Pillion, Lisa Lemon, and Eric Nelson have three years or more under their belt, and are focused on building high-quality games and taking care of our customers. Christi Baum and Curtis Baum volunteered for over a year before officially joining the team, contributing more than 1,000 combined hours because they believe in our mission.
We periodically revisit our mission, vision, and values to ensure that they still reflect who we are becoming and who we want to become. Our anonymous culture feedback score remains strong at 4.5 out of 5. That tells me we are building not just great products, but a great company that people are proud to be part of.
Our print business continues to perform. Even in a year when we did not flood retail with new releases, the products that we did bring to market sold extremely well. Demand for the Everyday Heroes Core Rulebook was strong enough that we ran out mid-year. A fresh print run is already on its way to retailers.
We released the Cinematic Adventure Paths for Kong: Skull Island and Pacific Rim to backers and also to retail stores in limited quantities. These books deliver hundreds of hours of canon gameplay within their respective worlds. Every page was crafted by our writers and artists without generative AI. Craftsmanship still matters to us, and it shows in our finished products.
We also continued to deepen our partnerships with Roll20 and Foundry. We now have just under 20 products supporting Everyday Heroes gameplay live across both platforms. Season 1 of Redemption, our Organized Play setting, is fully available digitally, with monthly adventures rolling out soon.
Our Return of the Living Dead Cinematic Sourcebook campaign was a defining moment for us. The book was written by Nick Lowe, who brought the irreverent tone, zombie chaos, and Trioxin-fueled insanity of the original film to life in game form. His work gives players rules for playing zombies, introduces mechanics tied to Trioxin gas, and delivers four cinematic adventures that capture the spirit of the franchise.
I’m proud to report that the PDFs have been delivered to backers, the print edition is in production, and the early feedback has been extremely positive. Nick’s work on this book stands as a great example of what happens when talented creators are given the space to fully lean into a property.
We are also thrilled that shipping from manufacturers is moving again, because delivery builds trust, and trust builds longevity.
Perhaps the most transformative milestone of 2025 was the release of Sidekick. For $5 per month or $50 per year, subscribers gain access to a digital book reader, interactive character builder, and two free product releases per month.
And just as importantly, Sidekick enables creators to publish and sell their own Everyday Heroes content on the platform. We are already seeing third-party sourcebooks and adventures launch on the marketplace. Our newest third-party release, Shotgun Fantasy, comes from an original Everyday Heroes designer, Sigfried Trent. This fantastic product demonstrates the flexibility and creative potential of the system.
With all of its features, Sidekick is steadily becoming the connective tissue between GMs, players, creators, and publishers, and we see nothing but growth, improvement, and innovation forming in the year ahead.
If 2025 was about execution, 2026 is about expansion.
We are launching a season of ten monthly adventures, set across multiple modern genres, including western, post-apocalyptic, the Roaring ’20s, and more. These adventures are written by Crystal Mazur, Sarah Kennedy, Tom Pugh, Rachel Savicki, Jonathan Connor Self, and Heather Ashcraft. Their creativity and talent are shaping what will be a strong and consistent year of amazing content.
The long-awaited Armory is finally approaching completion. With over 700 modern firearms and equipment entries and more than 350 individual pieces of artwork, it has been our most complex project to date. It took time, yes, but that was because it required precision, and we chose to do it correctly rather than quickly. We are now in the home stretch.
Intergalactic Heroes is in full swing. Under the production leadership of Bryan C.P. Steele and the broader team, the Player’s Handbook and Game Master’s Guide are complete. The final book in the trilogy, The Throne World Saga, is receiving its finishing touches. All three books will launch simultaneously. To support the IGH system, we will begin announcing several movie license tie-ins at GAMA Expo, starting on day one.
Return of the Living Dead, led creatively by Nick Lowe, remains ahead of schedule overall, with print copies expected in the first half of the year.
Our Organized-Play program also moves into high gear at Origins with the launching of Season 2 of Redemption, the E.G.O. program’s unique setting. Written by Tom Pugh, Heather Ashcraft, and other talented writers, this 18-episode arc nearly doubles the scenarios of last year’s season. With Merlin defeated at the end of Season 1, our heroes must continue the hunt for the traitorous Redemption Director, Maxwell Heisenberg, as he jumps between parallel universes toward a surprise finish.
We will be present at more than 30 conventions across the U.S. and internationally thanks to our growing network of Game Masters and enthusiastic convention partners.
Finally, our Dispatch and the Sidekick apps continue to evolve and improve, making it easier than ever for players to find games and connect with GMs at local retail stores, online, and at conventions.
Four years ago we were fighting for attention at GAMA. Today, we are doubling revenue, delivering on crowdfunding commitments, expanding our creator marketplace, scaling organized play, and preparing major new releases.
Most importantly, we are doing it with a team whose names deserve to be recognized and an enthusiastic community that continues to show up.
Thank you for supporting us, playing our games, volunteering at conventions, and believing in our vision. If you are attending GAMA Expo, come by booth 455 and say hello. The next chapter of Evil Genius Games is already underway, and we are stronger than ever.
Evil Genius Games has “amicably settled” a lawsuit with Netflix over a now-cancelled Rebel Moon RPG. Refunds are soon to follow. Evil Genius Games, maker of RPGs licensed from movies, including Pacific Rim, The Crow, Escape from New York, and Rambo, has settled its lawsuit against streaming giant Netflix. The suit, which was filed in September last year, alleged a Breach of Contract when work on a now-cancelled Rebel Moon RPG was terminated. Read More
Back in September, Evil Genius Games filed a lawsuit against the streaming company Netflix. The lawsuit involved the studio developing an officially licensed Rebel Moon TTRPG, then Netflix terminating the contract. Now, that lawsuit has been resolved. Read More
Late last year, the news broke that the exciting new kid on the RPG block, Evil Genius Games, was suing Netflix over the Rebel Moon TTRPG. Read More
The tabletop studio that developed a now-cancelled RPG for Zack Snyder’s science-fiction film Rebel Moon – Part One: A Child of Fire has “amicably” settled its lawsuit with Netflix. Evil Genius Games found itself at odds with the giant streaming platform after Netflix accused the studio of breaching its confidentiality agreement at GAMA in 2023. Read More
Netflix settled a lawsuit against Evil Genius Games over an annulated Rebel Moon tabletop RPG. Evil Genius Games sent an email earlier today telling us their dispute over a scrapped RPG set in Zack Snyder’s Rebel Moon had been resolved. “The parties are pleased that they managed to resolve this dispute at ease. Netflix thanks Evil Genius for his hard work and professionalism,” said the email. Evil Genius Games confirmed that they didn’t release a game basing on Rebel Moon, but got into the process of making if it was going to happen again. Read More
Evil Genius Games Inc. and Netflix announced that they have settled their legal dispute, revolving around the development of the Rebel Moon RPG, in a joint statement. Read More
Netflix has settled a lawsuit with Evil Genius Games over a cancelled Rebel Moon tabletop RPG. Earlier today, Evil Genius Games sent an email stating that their dispute with Netflix over a scrapped RPG set in the world of Zack Snyder’s Rebel Moon had been resolved. “The parties are pleased that they were able to amicably resolve this dispute. Netflix thanks Evil Genius for their hard work and professionalism,” the email reads. Evil Genius Games confirmed that they would not be releasing a game based on Rebel Moon, but had another sci-fi project in the pipeline. Read More